Gaming in Medical Education: Developing new tools for the Gen Z
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
This article is licensed under Creative Commons Attribution-NonCommercial 4.0
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1.
Mandal A. Gaming in Medical Education: Developing new tools for the Gen Z. RJUMS [Internet]. 2024 Oct. 8 [cited 2025 Jan. 21];2(1 (Jul-Dec):1-2. Available from: https://esrfrjums.co.in/index.php/main/article/view/47